The adult keeps control over settings; the child acts autonomously day to day. The flow is always the same, predictable enough to reassure, flexible enough to fit any profile.
Lun
Mar
Mer
Plan together
The adult and the child choose which missions go into the weekly planner: brushing teeth, getting dressed, the school commute, homework, bedtime. Planning is a shared moment, not a top-down command.
Break into steps
Each mission can be split into ordered sub-tasks, every one illustrated with a pictogram. The child knows in advance what's expected of them, step by step: no surprises, no long verbal instructions to memorise.
Navigate by colour
Every pictogram sits on a coloured background tied to its function: green for actions (brush, tidy), orange for objects (brush, school bag), pink for emotions (happy, tired). This three-way coding covers the vast majority of everyday routines and speeds recognition for the child.
3 / 5 étapes
Validate and progress
The child validates each step at their own pace. The daily energy gauge fills up, completed missions turn green. No stress about losing a level, no score that collapses: the gauge resets every day.
Earn points, unlock rewards
Missions earn points that the child converts into achievements or rewards configured by the adult. Rewards can be turned on or off per child, useful when an external reinforcer is counterproductive for a given profile.
Everything is configurable: the adult adds their own missions, picks from 250+ pictograms, tunes the rewards, disables points if needed, sets the difficulty. No method is imposed.
How it works
From planning to reward, five clear steps.
The adult keeps control over settings; the child acts autonomously day to day. The flow is always the same, predictable enough to reassure, flexible enough to fit any profile.
Plan together
The adult and the child choose which missions go into the weekly planner: brushing teeth, getting dressed, the school commute, homework, bedtime. Planning is a shared moment, not a top-down command.
Break into steps
Each mission can be split into ordered sub-tasks, every one illustrated with a pictogram. The child knows in advance what's expected of them, step by step: no surprises, no long verbal instructions to memorise.
Navigate by colour
Every pictogram sits on a coloured background tied to its function: green for actions (brush, tidy), orange for objects (brush, school bag), pink for emotions (happy, tired). This three-way coding covers the vast majority of everyday routines and speeds recognition for the child.
Validate and progress
The child validates each step at their own pace. The daily energy gauge fills up, completed missions turn green. No stress about losing a level, no score that collapses: the gauge resets every day.
Earn points, unlock rewards
Missions earn points that the child converts into achievements or rewards configured by the adult. Rewards can be turned on or off per child, useful when an external reinforcer is counterproductive for a given profile.
Everything is configurable: the adult adds their own missions, picks from 250+ pictograms, tunes the rewards, disables points if needed, sets the difficulty. No method is imposed.